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Scott McKay is a Toronto strategist, writer, creative director, patient manager, half-baked photographer and forcibly retired playwright.

This little site is designed to introduce him and his thoughts to the world. (Whether the world appreciates the intro is another matter.) If you'd like to chat, then you can guess what the boxes below are for.

 

 

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    "They had their cynical code worked out. The public are swine; advertising is the rattling of a stick inside a swill-bucket."

          – George Orwell

     

     

     

     

     

    "Advertising – a judicious mix of flattery and threats."

          – Northrop Frye

     

     

     

     

     

    "Chess is as an elaborate a waste of time as has ever been devised outside an advertising agency."

          – Raymond Chandler

     

    Entries in design (2)

    Friday
    Feb102012

    can your voice be better? you sure as hell better try

    A long, long time ago, playing with a cassette tape player in my friend Mike's suburban basement, I figured out that I can't stand the sound of my own voice. 

    I think we were recording ourselves doing half-remembered Monty Python sketches (I remember the Spanish Inquisition as a particular favourite), and needless to say as we recorded we assumed we were breathtakingly funny. We were strange teenagers, after all, and we understood these strange and weird bits so well. How could it not be amazing?

    Well, I won't debate the comedic worth of what we did. (Mercifully, that magnetic tape has no hope of being found in listenable condition.) What really hit me, as we played the tape back, was the fact that my voice was so unexpectedly nasal and awful. I couldn't stop thinking about it, analyzing it, trying to hear the sound in my own head the way it had come out of the tape player so I could stop it sounding that way.

    That's exactly how you should feel about your past work.

    Especially the work in your book.

    I'm not talking about excuses – blaming various imperfections on client, account or production interference, budgetary woes, or the failure of the satellite to deploy. (Yes, my partner and I had a great idea killed because a telecommunications satellite didn't reach orbit and crashed.) Anything that's been so dreadfully affected by such things probably shouldn't be in your book anyway. 

    I'm talking about the work that you've put in the front of your book thinking it was the best thing you'd ever done. The work that got you jobs. The work that got you awards.

    How could you have made that work better?

    If you're any good at this creative thing we do, and sure as hell if you want to get better, you have to face that question. 

    Me? I cringe at almost everything I've done – stuff that's been at the front of my book, done really well for clients, even won awards. I can't look at it without thinking about what I'd change, what if I'd tried harder at that headline, how could I have looked at it from a different point of view. And I try like hell to apply those lessons to what I'm doing today. That's the only way I know for my work to get better.

    Yes, as that great creative director Crash Davis once said, you have to play this game with fear and arrogance. That's just as true when standing in front of the client or your account team, as it is in front of a nasty fastball pitcher who likes to throw inside. That's for the show. 

    Inside your head, as you stand in the batting cage or hunched over your keyboard, you think about all the people who can do it better, and you analyze and try different things and make tons of mistakes and, slowly but surely, you learn.

    You get better.

    Wednesday
    Oct062010

    and don't tug on *that* either

    A long time ago I wrote about the fact that writing is like composing; change one word and you can change everything. Even if most people can't articulate why the words feel like they mean something different, even if they can't actually see that there is a difference, it's enough that I know and feel that there's a difference, and I'm going to try my damnedest to articulate that change so you understand it.

    I forget sometimes that the same is true visually. When it comes to the web (as everything else) there are rules of design and alignments and cues that actually matter; it sounds goofy to say, but those details are the difference between creating something that users know is trustworthy, and something that just doesn't feel quite right. And that's not a feeling you ever want users to have.

    When those details are working right, you actually don't notice them; you're simply using and enjoying the site as you want. You're focusing on what you want to do.

    When they're not right, when they haven't been considered, or have been forgotten in the clench of compressed timelines and budgets, you become conscious of the process of using the site, and vaguely critical of it. You've been taken out of yourself and what you want to do.

    And you unravel everything that you've been trying to do.